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Home/Vacuum Sealers/Mattel Games DOS Family Card Game, From the Makers of UNO, with 108 Cards, Makes a Great Game for 7 Year Olds and Up
Mattel Games DOS Family Card Game, From the Makers of UNO, with 108 Cards, Makes a Great Game for 7 Year Olds and UpProduct image from current catalog data
Closest to Uno

Mattel Games DOS Family Card Game, From the Makers of UNO, with 108 Cards, Makes a Great Game for 7 Year Olds and Up

By Mattel

9.6Excellent matchFeature and use-case score

Mattel's own follow-up to Uno, with 108 cards, two centre piles instead of one, and a scoring race to 200 points rather than a single hand to win.

  • 108 cards from the Mattel team behind Uno, for two to four players as individuals or teams
  • Two centre piles rather than one, so each turn includes choosing which pile to play against
  • Number matching is primary with bonus points for matching colours, inverting Uno's priority
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Best fitClosest to Uno
CategoryVacuum Sealers
BrandMattel
Catalog score9.6 / 10

Product overview

Mattel Games DOS: What to Know

If you want the smallest possible step away from Uno, this is it, because it comes from the same team at Mattel. The core change is structural: there are two centre piles rather than one, so on your turn you choose which to play against, and that single decision adds more than it sounds. Matching numbers is the primary rule, with bonus points for matching colours, which inverts Uno's priority and means the colour you are holding matters less than the number.

The second change is scoring. Uno is won by emptying your hand; DOS runs to 200 points across multiple hands, and going out first earns you points for the cards still in your opponents' hands. That turns each hand into a position in a longer game and gives you a reason to dump high cards rather than play the easiest match, which is a genuine strategic layer Uno lacks.

The traditions are preserved where it matters. Wild cards change the gameplay, and when you are down to two cards you shout DOS rather than Uno, which is the sort of detail that decides whether children adopt a game. Mattel states 108 cards, ages 7 and up, and the deck is multilingual.

Two honest notes. The listing's player field says 4 while the bullets say two to four, and the bullets are correct; individuals or teams are both supported, and the team variant is the better option at four. And unlike Phase 10 and Skip-Bo from the same publisher, there is no colourblind accessibility claim here, which is worth knowing given that colour matching still earns bonus points.

Key Listed Features

01

108 cards from the Mattel team behind Uno, for two to four players as individuals or teams

02

Two centre piles rather than one, so each turn includes choosing which pile to play against

03

Number matching is primary with bonus points for matching colours, inverting Uno's priority

04

Scored to 200 points across hands, with the player going out first scoring opponents' remaining cards

Buying questions

Quick Answers

Why two centre piles?

Because one pile gives you no choice. In Uno the only question is which of your cards matches; with two piles you must also decide which pile to play against, and since they develop differently through a hand, one is usually more useful to you and the other more useful to the player after you. It is a small change that converts a reactive game into a mildly tactical one, which is the whole design brief of a sequel to Uno.

Does the scoring make games too long?

Longer, not too long. Racing to 200 points typically takes several hands rather than one, so a session is a sitting rather than five minutes. The benefit is that a bad hand is not a lost game, which matters with children, and that holding high-value cards becomes a real risk since your opponent scores them when they go out. If you want a one-hand game, Taco Cat Goat Cheese Pizza in this guide is the ten minute option.