Product overview
Mattel Games Blokus XL: What to Know
Mattel's own framing is the best description of why this works: just one rule, less than a minute to learn, playable over and over. Each player has 21 pieces and places them in turn, with the only restriction being that a new piece must touch one of your own already-placed pieces at a corner and never along an edge. The game ends when nobody can place anything, and the player with the fewest squares left over wins.
That one rule generates everything. Because corner contact is the only way to extend, your own shape has to keep producing new corners, and because your opponents are doing the same, the real game is blocking: taking the square that would have given someone else their only route into a region. It is the purest introduction to interactive strategy available at this age, with no cards, no dice and no luck at all.
The XL part is a genuine improvement rather than packaging. The board measures 12 by 12 inches, which Mattel notes is almost two inches larger than the standard version, and the pieces are correspondingly larger and easier to handle, which matters when four players are reaching across a board placing tetromino-like shapes.
Two notes. There is no luck, which cuts both ways: a thoughtful adult will beat a seven-year-old every time, so this is a game for peers or for an adult willing to play badly on purpose. And the listing's player field says 4 while the bullets say 2 to 4; the bullets are right, and the game genuinely does play at two, though with half the board contested it is a different and more open game.
Key Listed Features
Twenty-one pieces per player on a 12 by 12 inch board, nearly two inches larger than standard Blokus
One rule: each piece must touch your own colour at a corner only, never along an edge
No dice and no cards, so the game contains no luck at all
Ages 7 and up for 2 to 4 players, with the game ending when no piece can be placed
Product image from current catalog data


