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Home/Vacuum Sealers/Joking Hazard by Cyanide & Happiness - 360+ Funny & Inappropriate Comic Cards, Hilarious Party Game
Joking Hazard by Cyanide & Happiness - 360+ Funny & Inappropriate Comic Cards, Hilarious Party GameProduct image from current catalog data
Best Alternative Format

Joking Hazard by Cyanide & Happiness - 360+ Funny & Inappropriate Comic Cards, Hilarious Party Game

By Cyanide & Happiness

8.9Excellent matchFeature and use-case score

Rather than captioning a photo, you assemble a three-panel comic, which is a harder and more creative task. 361 panel cards, 3 to 10 players, rated 17 and up.

  • Three-panel comic construction rather than caption matching, so jokes are built from setup an...
  • 361 panel cards including ten add-your-own-words blanks the group fills in itself
  • Three to ten players, with sequential rather than simultaneous play
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ByTopFiveFind Research Desk

How this was made: AI-assisted research and drafting organize the evidence. Exact product identity, source claims, owner-feedback patterns, conflicts, and publication checks are documented before indexing. No hands-on or human-expert testing is claimed unless a page explicitly shows that evidence. Read the full methodology.

Best fitBest Alternative Format
CategoryVacuum Sealers
BrandCyanide & Happiness
Catalog score8.9 / 10

Product overview

Joking Hazard by Cyanide & Happiness: What to Know

This is the most interesting format in the category and it deserves to be distinguished from caption games. Instead of matching one card to one prompt, players build a comic strip: panels are played in sequence so the joke is constructed from setup and punchline rather than chosen from a hand. That asks genuinely more of a player, because a panel that is funny alone may ruin a sequence, and the best play is often the quiet setup rather than the loud image.

The content rating is the same as Cards Against Humanity, 17 and up, and the publisher is equally direct about it: an extremely not-for-kids party game from the minds behind the Cyanide & Happiness webcomic. If you know that webcomic you know precisely what the cards contain. The publisher's own summary of the themes is friendship, violence and everything in between.

The deck is 361 panel cards, of which ten are add-your-own-words cards, and that last detail is the best thing in the box. A blank panel means the group writes its own joke, which produces the rounds people remember and is also the only mechanism in this category for the game to stay fresh indefinitely. Three to ten players is the stated range, narrower than Cards Against Humanity because comic construction requires sequential play rather than simultaneous submission.

The publisher also claims the high quality cards can be burned for heat after society collapses, which tells you most of what you need to know about the tone, and is the sort of listing copy we are reporting rather than evaluating.

Key Listed Features

01

Three-panel comic construction rather than caption matching, so jokes are built from setup and punchline

02

361 panel cards including ten add-your-own-words blanks the group fills in itself

03

Three to ten players, with sequential rather than simultaneous play

04

Manufacturer recommended age of 17 and up, from the team behind the Cyanide & Happiness webcomic

Buying questions

Quick Answers

How is building a comic different from picking a caption?

It requires sequence and restraint. A caption game asks for the single funniest card you hold against a fixed prompt. Joking Hazard asks you to place a panel that will work with whatever comes next, which means the strongest play is frequently a deliberately flat setup that hands someone else a punchline, or a panel that reframes what came before. That makes it a construction task rather than a selection task, and it rewards players who think about structure rather than shock.

What do the add-your-own-words cards do?

They are blank panels where the group writes the dialogue, and they are the most valuable ten cards in the box. Every game in this category eventually exhausts its material because the cards are finite; a blank panel makes the material the group itself, which does not run out. It also tends to produce the funniest rounds, because a joke written by people in the room beats one written years ago by a stranger. Ten is not many, which is the only criticism.