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Home/Vacuum Sealers/CGE Codenames Board Game (2nd Edition) | The Top Secret Word Association Party Game for Friends & Family
CGE Codenames Board Game (2nd Edition) | The Top Secret Word Association Party Game for Friends & FamilyProduct image from current catalog data
Best for a Crowd

CGE Codenames Board Game (2nd Edition) | The Top Secret Word Association Party Game for Friends & Family

By Czech Games Edition

8.9Excellent matchFeature and use-case score

Marketed as a party game for friends and family, with a manufacturer recommended age of 14 years and up that appears nowhere in the marketing copy.

  • Manufacturer recommended age of 14 years and up, with an age range described as Teen
  • Four to eight or more players, the only game in this guide that scales to a large group
  • 5 by 5 word grid with spymasters giving one-word clues plus a number to link multiple cards
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Best fitBest for a Crowd
CategoryVacuum Sealers
BrandCzech Games Edition
Catalog score8.9 / 10

Product overview

Codenames (2nd Edition): What to Know

The age rating is the thing to resolve before buying. This listing describes Codenames as a word association party game for friends and family, while its manufacturer recommended age field says 14 years and up and its age range description says Teen. Those are very different propositions, and the mechanic sides with the higher number. One player per team is the spymaster, and their job is to invent a single word plus a number that links several unrelated words on a 5 by 5 grid, while steering teammates away from the opposing team's cards, neutral bystanders, and an assassin card that ends the game instantly if revealed.

Giving a good clue is an abstract lateral task, and that is where children struggle. A ten-year-old can guess competently on a team; being spymaster requires holding several meanings at once and anticipating how other people will read a word. In a family with teenagers it is one of the best games available. In a family with primary-school children, one player ends up doing all the clue-giving and the game becomes lopsided.

The design detail that makes it tense is the guessing rule: teams may guess up to the clue number plus one, which allows a deliberate extra risk or a return to an earlier clue, and the assassin means every risky guess carries the chance of losing immediately rather than losing a turn.

Player count is stated as 4 to 8 or more, which makes it the only game here that genuinely works for a large group, and the reason to own it alongside rather than instead of the others. This is the 2nd Edition, and numerous themed Codenames versions exist as separate products.

Key Listed Features

01

Manufacturer recommended age of 14 years and up, with an age range described as Teen

02

Four to eight or more players, the only game in this guide that scales to a large group

03

5 by 5 word grid with spymasters giving one-word clues plus a number to link multiple cards

04

Teams may guess the clue number plus one, and revealing the assassin card ends the game instantly

Buying questions

Quick Answers

Why is giving clues harder than guessing?

Because the spymaster has to work backwards from several answers to one word, while guessers work forwards from one word to several answers. Finding a single term that connects, say, three unrelated nouns while avoiding four others including an assassin is a genuinely difficult abstract task, and it is also where all the pressure sits. That asymmetry is the game's design strength and the reason for the high age rating: guessing is accessible to almost anyone, clue-giving is not.

What does the clue number plus one rule do?

The spymaster gives a word and a number indicating how many cards it covers, and the team may make that many guesses plus one extra. The extra guess is the interesting part: it lets a team return to a card they failed to get from an earlier clue, which rewards memory, or take a speculative stab, which risks hitting the assassin and losing instantly. Without it the game would be a series of closed rounds; with it, every turn connects to the ones before.